The goal: score controlled touches on the opponent’s valid target while avoiding their attacks.
- Playing area
- A long, narrow strip called a piste.
- Equipment
- Mask, jacket, glove, chest protection, breeches, and a foil, épée, or sabre.
- How play works
- Each weapon has different target areas and rules. A referee and electronic system judge touches.
- Scoring
- A valid touch scores one point. Bouts often have a point target or time limit.
Starter skillsEn gardeAdvanceRetreatLunge
Try it: learn footwork from a qualified coach before handling fencing equipment; never fence without full protection.
The goal: move safely and efficiently through water; racing events compare times over set distances.
- Playing area
- Supervised pool lanes for racing; swimming also happens in guarded open water.
- Equipment
- Swimsuit, goggles, swim cap if desired, and training aids used with an instructor.
- How play works
- Races use freestyle, backstroke, breaststroke, butterfly, or a mixture called individual medley.
- Scoring
- Races are won by legally finishing first; personal-best times show individual progress.
Starter skillsSafe entryFloatBubblesStreamline
Try it: with an instructor and close adult supervision, practise floating and returning your feet to the floor.
🏃Endurance sport
Distance & Marathon Running
The goal: cover a chosen distance efficiently. A full marathon is 42.195 km (26.2 miles), an adult endurance event.
- Playing area
- Tracks, trails, parks, or measured road courses that are safe and supervised.
- Equipment
- Comfortable running shoes, weather-suitable clothing, water, and visibility gear when needed.
- How play works
- Runners manage pace, breathing, energy, hydration, and direction from start to finish.
- Scoring
- Races compare finishing order and time, but consistency and personal improvement matter too.
Starter skillsEasy paceTall postureRelaxed armsWarm-up
Try it: alternate one minute of easy jogging with one minute of walking. Kids should build gradually—not train like adult marathoners.
The goal: use a double-bladed paddle to move and steer a kayak for recreation, exploration, slalom, or racing.
- Playing area
- Calm pools, lakes, sheltered water, rivers, or sea areas matched to the paddler’s training.
- Equipment
- Kayak, paddle, correctly fitted life jacket, whistle, suitable clothing, and safety gear.
- How play works
- Alternating paddle strokes move the boat; sweep strokes turn it. Conditions can change quickly.
- Scoring
- Recreation has no score. Races use time; slalom adds gate rules and penalties.
Starter skillsForward strokeSweep turnBalanceWet exit
Try it: begin with a qualified instructor on calm water, wearing a life jacket, and learn what to do if the kayak tips.